I've loved the Fluffal theme since long before they received many of their best cards, and it wasn't because of any of their mechanics; I just thought they were cute. The illustrations that define Yu-Gi-Oh can be found all over the place: playmats, deck boxes, trade binders, and even online avatars. It might be subconscious more than anything, but if you put two equally powerful decks in front of a person and ask them to choose one to play, they're probably going to pick the one with the cooler artwork.
Many of us even made this exact decision when we bought our first Starter Deck! Even among the top strategies there's never a "perfect" deck. If one strategy's topping way more than the others, there's not going to be a perfect way to build the deck for every event. Hybrid decks, tech choices, and specific card ratios are just some of the ways that an established theme can be changed to be better prepared against the expected matchups.
That said, I think there are four main metrics I tend to use when I'm analyzing decks: consistency, versatility, inevitability, and recovery. All the top decks tend to be good at most of those, but they're often especially great at a couple of them.
These aren't the only categories that someone might use to analyze a deck, but they are a decent starting point. If you value consistency over everything, then you may be inclined to play a more standard list that's proven in competition. That's a completely valid way to choose a build! Tech options are often risky: if they work then you win big, but if they fail you have dead cards. But even among the top decks themselves there's usually one that's more consistent than the rest.
For a long time, Sky Strikers and Salamangreats were the go-to kings of consistency. They didn't have as powerful openings as the big combo decks, but they almost always drew a playable hand. Versatility reflects how easily you can adapt to different situations.
It's easy for a player to focus too much on making their deck as consistent as possible without factoring in their opponent's interruptions, but there are always ways to make your strategy more versatile.
That deck wouldn't have a great way to deal with Mystic Mine otherwise, so by adding a few copies of those cards the deck became more versatile at the cost of a bit of consistency. Versatility can also relate to how well a deck performs going second, something many players overlook.
Remember to rate this quiz on the next page! Rating helps us to know which quizzes are good and which are bad. What is GotoQuiz? A better kind of quiz site: no pop-ups, no registration requirements, just high-quality quizzes that you can create and share on your social network. Work out which one best fits with what you need. Once there are only a couple of options that line up well with your needs it becomes much quicker to test them thoroughly and to find out which one you do best with.
At that point you could even just pick the one that you find more fun — but don't tell Spike! Opinions expressed in this article are those of the author and not necessarily Cardmarket. To leave your comment please log into your Cardmarket account or create a new account. Very interesting and insightful article by one of the best players at the game. Regarding the "What Are Your Strengths? A guide or test on how to determine what deck suits a player best would be a very helpful thing.
Although at the same time, nothing teaches you this better than the experience earned from trying out different decks and just having a lot of practice at the game in general.
Hi Sasuke, I think you're right in your assessment that practical experience is best for understanding the requirements for each kind of deck. I'm not sure how it would be possible to write a test to determine a player's strengths, but I'd definitely be interested to try it if one existed!
What data did you use for the plot of the win rate against the skill? It looks like it came out of nowhere. Hi Giurose, that's because those graphs aren't based on any specific set of data. They don't use any actual numbers other than to illustrate what the axes mean. That is valid for this kind of article because only the shape of the graph is important to understand the recommendations.
The exact values will vary depending on the format. Good article! Also, everyone I occasionally play with are old-school casual players who prefer seeing no side or extra decks at all and wanna play semi-GOAT format, so I think the playing environment also has some influence on deck building.
Hi Yusa11, most casual play tends to be more about the enjoyment than the victory. Savour it! Those games are some of the most fun you can have in yugioh. You definitely don't need to spend a lot to enjoy playing. What Deck Should You Play?
Thomas Rose Some people win by having fun, others have fun by winning. We can do this the easy way or the hard way. Find the right deck for your ability. Without needing to spend too much time figuring out combos, players can easily figure out how to get some impressive boards that have Red-Eyes Black Dragon along with Link-4 or Link-5 monsters.
Altergeist plays well over a dozen trap cards, meaning it can slow down the opponent and make it nearly impossible to play the game on their end. Once a player gains control of the game, they can slow things down and move at their own pace. They can rely on both Infinite Impermanence and Evenly Matched, powerful trap cards that also work with their own monsters. Heroes is a classic Yu-Gi-Oh! The hardest thing about building HEROes after figuring out the version is figuring out how small the basic engine should be.
His focus is primarily on spreading the word on obscure anime, comic books, and games whenever possible. Follow him on Twitter sageshinigami, or on Twitch sageshinigami.
By Sage Ashford Published Apr 29, Share Share Tweet Email 0.
0コメント